Maya motion capture4/13/2023 ![]() For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. ![]() Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya.
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